

This really makes for some very interesting choices for the Allies and conversely dilemmas for the Germans. Inland ports can be chosen as an invasion site if passage inland is not blocked by an enemy Zone of Control. All beach hexes on the map can be invaded. One of the really interesting things about this design is that the game doesn’t assume that the Allied player will invade only at the historical locations. A player aid card is provided as a quick reference for the Invasion Sequence during any Invasion turn (pictured above). The first Invasion is executed on the first turn of the game while the second Invasion can be made on any turn August I-September IV. The Allied player may declare two Invasions per game. It is really up to the player to choose the location with the understanding that based on that choice the victory conditions will change and players will have differing objectives. But the part you would be incorrect about is where those landings will take place. Well you are right on at least one of those assumptions namely that an amphibious invasion, supported by naval bombardments, air drops and massive strategic bombings of the chosen landing areas will happen. I am sure from the name of the game and the time period covered you were expecting this one to include rules to simulate Operation Overlord or the D-Day landings on the shores of Normandy, France.
NAVAL ACTION MAP WITH COMPASS SERIES
In this series of Action Points we are going to take a look at a few of the more interesting elements of the design including Invasions by the Allied player, including how the Germans setup their units and their special Hidden units, which was a pretty interesting part of the design and made for some major surprises, we will examine the different specialized units including Paratroopers, Rangers, Commandoes, Volkssturm, French Partisans and Mulberries, will take a look at the very interesting and well done abstraction called the Aircraft Mission Chart and how air power is used and finally we will take a look at a few examples of Combat. This new edition of Fortress Europa features a super-sized play area consisting of two 43″ x 34″ maps, three sheets of counters, five player aids and five Order of Battle and Appearance cards. This is a 2-player hex and counter wargame that recreates the Allied campaign in Western Europe from D-Day to March 1945.


Fortress Europa: Designer Signature Edition from Compass Games is a remastering of an original wargaming classic designed by John Edwards.
